The all-electric Formula E series is highly unique in a number of ways, one of which is that the championship runs exclusively on city street circuits throughout the world. Hong Kong E-Prix | Steam Store: Click Here Reduced bumpiness of inside fast chicane anti-cut to help reduce AI issues.Improved AI lines at final sector in both layouts. Opened in 1960 and host to many top level American motorsport series throughout the years, Portland is a short, sharp and challenging circuit at only 3.2km in length, and with a pleasing mix of high speed sections and clear overtaking opportunities throughout its 12 corners, the track offers an interesting challenge for both high performance and more junior style race cars within the simulation.įollowing up on a recent update we deployed back in early December, the track team have again spent some time improving the AI within both layouts of the circuit, details of which can be seen below: One of our array of US based circuits and something of an undiscovered gem is the Portland International Raceway circuit in Oregon, USA. Portland International Raceway | Steam Workshop: Subscribe Here Added default RRBIN settings to WET files.Some general object lodding optimization.Fixed some issues with camping tent placements.Optimized tyre stack meshes behind tyre canvas.Rebalanced & improvements to all road, terrains & trees materials.Returning curbstones are one of the key areas of improvement in this latest 2.17 build update, however we’ve also taken the opportunity to sweep over the full 21km of racing tarmac to balance, tweak and improve whole experience of driving on one of the most daunting roads anywhere in motorsport. Moving on to another universally loved European track, and arguably the largest and most complex circuit in the entire library of venues within rFactor 2, it’s time for our epic Nürburgring Nordschliefe to receive another sprinkle of development gold dust to improve your driving enjoyment. Nürburgring Nordschliefe | Steam Store: Click Here Fixed collision mesh on temporary wall on Endurance layout pits.Readjusted Endurance Pit Layout so that there are 50 pit spots for the 80 garages.Made AI slightly more cautious when running side by side.Reviewed AIW behaviour into Les Coombes.Fixed a few minor Tree placement issues.Reverted Endurance Standing start to GP Grid (Rolling start will begin on Endurance layout and go green over GP start line).Fixed Pit Entry to match on screen assets.Safety Workers visible on all level details to fix flags online.Fixed Marshal and Digital Flag Sequencing.Minor Adjustment to Cut Detection to be more Lenient if you don’t gain time.We released the 7km Circuit de Spa-Francorchamps Circuit back on November20th to plenty of acclaim from the sim racing community here at rFactor 2 (and quite a bit of pride behind the scenes as well), and now it’s been out in the wild for a little while, it feels like a good time ahead of the holidays to revisit the track and add a few updates, details of which you can find below Home of the Belgian Grand Prix, one of the most highly regarded racetracks in motorsport, and put simply an incredible venue for taking out the wide and wonderful selection of cars within rFactor 2 for some adrenaline fuelled action against either the AI or your fellow sim racers. Our flagship European circuit and the latest ribbon of (virtual) tarmac to arrive in rFactor 2. Updates are available through Steam for the virtual versions of Spa-Francorchamps, Nürburgring Nordschliefe, Portland International Raceway, Hong Kong E-Prix and Botniaring.Ĭircuit de Spa-Francorchamps v1.15 | Steam Store: Click Here This is what they said of their latest update:Īhead of the festive holidays, the team here at Studio 397 have been working hard to bring a few improvements to some of our official tracks within rFactor 2. The rFactor 2 community and it appears that Studio-397 have delivered as they dropped updates to several of their tracks, notably recently released Spa-Francorchamps which seemed still to be in beta when made public.
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